Christ Church C of E Primary

Design and Technology

 

Click here for the Christ Church DT Curriculum 

 

Year 2 DT - Puppets

 

 

Key Stage 1

Key Stage 2

Design

·        design purposeful, functional, appealing products for themselves and other users based on design criteria  

·        generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology

·        use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups

·        generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design

Make

·        select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing]

·        select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics

·        select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately

·        select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities

Evaluate

·        explore and evaluate a range of existing products

·        evaluate their ideas and products against design criteria

·        investigate and analyse a range of existing products

·        evaluate their ideas and products against their own design criteria and consider the views of others to improve their work

·        understand how key events and individuals in design and technology have helped shape the world

Technical Knowledge

·        build structures, exploring how they can be made stronger, stiffer and more stable

·        explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products.

·        apply their understanding of how to strengthen, stiffen and reinforce more complex structures

·        understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]

·        understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]

·        apply their understanding of computing to program, monitor and control their products.

Cooking and Nutrition

·        use the basic principles of a healthy and varied diet to prepare dishes

·        understand where food comes from.

·        understand and apply the principles of a healthy and varied diet

·        prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques

·        understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed.

 

Click here to view the National Curriculum for Design and Technology