Design and Technology
Click here for the Christ Church DT Curriculum
Year 2 DT - Puppets
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Key Stage 1 |
Key Stage 2 |
Design |
· design purposeful, functional, appealing products for themselves and other users based on design criteria · generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology |
· use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups · generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design |
Make |
· select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing] · select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics |
· select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately · select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities |
Evaluate |
· explore and evaluate a range of existing products · evaluate their ideas and products against design criteria |
· investigate and analyse a range of existing products · evaluate their ideas and products against their own design criteria and consider the views of others to improve their work · understand how key events and individuals in design and technology have helped shape the world |
Technical Knowledge |
· build structures, exploring how they can be made stronger, stiffer and more stable · explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products. |
· apply their understanding of how to strengthen, stiffen and reinforce more complex structures · understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages] · understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors] · apply their understanding of computing to program, monitor and control their products. |
Cooking and Nutrition |
· use the basic principles of a healthy and varied diet to prepare dishes · understand where food comes from. |
· understand and apply the principles of a healthy and varied diet · prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques · understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed. |
Click here to view the National Curriculum for Design and Technology